﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Ly
{

    enum Skill 
    {
        修补,
        强化,
        打造

    }
    class TieType : NPC
    {
        public Skill skill { get; set; }

        public TieType() { }
        public TieType(string name, NPCType type, string info,Skill skill)
            :base(name,type,info)
        {
            this.skill = skill;
        }
        public override void Speak()
        {
            Console.WriteLine("我的名字叫：{0}，类型:{1}，信息:{2}，技能:{3}", base.Name,base.Type,base.NPCInfo,this.skill);
        }
    }
}
